Text:TCK RANTS 1

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This file was autogenerated from a book on Warlords.

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Title: TCK RANTS #1

Author: thecoolkid26

Book Content

TCK Rants #1

Topic: The return of DF RPs

Disclaimer: All opinions here are thecoolkid26's, or my own. You can disagree with whats in this book.
OK SO

ALRIGHT GUYSSS WHAT IF WE BRING RPS BACK TO DF>!>!>!>?!?!?!?


Not many people agree with that idea. Some think it wouldn't last, or others believe it shouldn't be done for one reason or another.
Well, I think it should!

So, hear me out.

DiamondFire, for those of you who don't know, is the origin of RPs. RP Wars by TheLoyalHorse was the birth of RPs, and up until Fuhrerreich, all RPs as we know them were in DiamondFire/DF.
Then, we moved to Warlords and RPs died out in DF after the Civilizations Boom.

Okay, so the Civilizations Boom is verrryyy important.

After the Warlords Exodus, or when we all moved to Warlords, the Civilizations Boom
came about. Absolutely NO involvement from anybody in Warlords today, an entire boom of RPs sprung. That's really weird, because every significant event besides RP Wars was done by somebody who now plays Warlords. So, SludsXD had been able to make an entire boom without us.
There is one thing that Sluds had, and its very simple - the community. He knew what the community wanted, and while today we're well aware of what he did right, back then it seemed like we didn't really care, and just did what we liked instead of trying to adapt the genre to the
average player. Which is fine in Warlords, but obviously meant that RPs in DF would never last.

So, what did Sluds do?

Efficiency.

I can guarantee you right now that, besides the Minigame RPs right now, there are
barely ANY games on Warlords that are hosted and completed in under a week.

That's not a problem here, again. We're all active and we're mostly just doing RPs, and its a nice way to pass the time. It's different in DF, though.
Long, drawn out RPs like Belloria and Kingdoms were never completed because the players were simply too inactive or too busy doing something else. It wasn't like you could pop on a game, play an RP, and finish it on the same day, because that wasn't what we wanted.
So, on Warlords, we just continued doing what we did best, and used the same principles from the Loria Booms and everything before it, that an RP isn't really meant to be short, because short games are usually never that high quality or that great.
However, in DF, we've all complained about the low quality, shitty games on there. But most of the community doesn't complain, because if they did, such games wouldn't exist. Quality isn't such an issue in DF as it is in Warlords.
What does matter is speed. And Sluds knew all of this before we did.

Thats why he made Civilizations. He wasn't the first to complain about how slow RPs were, but he was definitely the first to solve the problem.
I played the first Civilizations match. I completed it the same day I joined in. And, I was kind of the champion (not to brag) of Sluds' Civilization games, with the most wins before the Civilizations Boom died out as a whole.
It's a system of quick turns (You're limited to only doing 2-3 things per turn) and games typically lasted 10-20, maybe upwards to 30 for the very long games. That is awfully quick for an RP. In a matter of hours, you'd be done playing an RP. For the more active players in DF, that means that
you'd complete an RP the same day you started it.

Civilizations didn't have much systems, either. The maps seemed really arbitrary and not much thought was put into them. But it worked! Again, quality means very little in DF's standards.
It wasn't even just Sluds, either. Err0r77's RPs were the prime example of abyssmal quality in RP games (sorry), but people still flocked to play them! Because they were *fun!*

So, with all of this in mind, I think that while it is possible to bring back RPs,
our entire system of doing things would not work. The Civilizations Boom set a very important precedent for us.

The other form of games that I'd see succeeding are AFOWs.

Back to that Err0r77 guy, he inspired a girl called CookieQ to
make her own RP games, with similar effort than that of Err0r77's games, which also saw some success. After she stopped doing those, she'd make an AFOW game, which in basic terms is a 0 player game, where you just watch the host roleplay the entire game.
This is more hypothetical. We have no idea whether this one would work or not, because CookieQ was the only creator of AFOWs. Her system of doing things, where you'd just not prepare before starting the game, did not work here.
Meanwhile, I made a joke AFOW here on Warlords, and we saw a small series of AFOWs being made, which is not a big deal at all, but it is a silver lining on the possibility that AFOWs could work in DF. People on there are usually the type to know what an AFOW literally is on youtube
(its those youtube videos where countries can talk to each other and like fight or whatever) and would probably enjoy it. CookieQ's AFOWs had upwards of 8 players at a time in a plot that had basically nothing. She retried it 2 months ago, and she had a blank plot!
A BLANK PLOT! It was called Alternate Future of the World (AFOW) and she advertised it, and that was enough to get people to show up. They left for obvious reasons, but again, it is very much possible that people would enjoy such a concept.
SO, SUMMARY:

DF players don't care too much about quality, they simply want a fast paced and fun game.

Civilizations proved to us that Minigame RPs could possibly work on DF.
CookieQ showed us that people on DF like AFOWs, and that it may be possible for AFOW RPs to be popular on the server.

OK, SUMMARY OVER!
SO, why should we bring RPs back to DF?

This is the part that many people don't like. Most of us, myself included, do not like the community on that server, so why should we?

Simply put, diversity.
To put it simply, the few active players on Warlords have already determined what games they like, and what games they want to make. We already have a set of games on here that are popular, and occasionally, people experiment with new games to see if people like it.
This is not good. In a span of a few months in DiamondFire, we went from a single developmental game (RP Wars) to the Loria Booms. In what has become over a year in Warlords, we have made less progress. Why? There is little input of concepts. We are a small group, not a community.
While it is true that a lot of the major things in Warlords were from the players on here, a lot of the minor ones and precursors were from people who are not with us in Warlords, or just people who didn't even become a big deal in RP history.
TheLoyalHorse and Kcolyz both started RPs, neither are with us.

Some unknown players started the Proto-Afterlife games that led up to Afterlife, they obviously aren't with us.
SludsXD started Civilizations.

CookieQ, AFOWs.

Most of the people who actually enjoyed RPs when they were popular, none of these are with us now.

A lot of the ideas we've had are from them.
So, I think that we have two far-future possibilities for our concept.

1. We stay in Warlords and nowhere else until the server dies, and RPs die with it.

2. We expand the concept back onto DF, possibly revive the concept and
bring more ideas to Warlords which would prolong our life on here, or

3. We go to another server. (But thats my next book, so lets not talk about this one)

So, why are we so hesitant to bring it back?
I don't know.

If you read this whole thing, you hopefully understood my point.

I'm open to criticisms, ideas, or even other books that challenge my views. I don't care. Go for it.
OVERALL SUMMARY:

Sluds and CookieQ proved to us that there is a whole other way of doing RPs in DF that we don't do in Warlords.

The death of DF RPs was at least partially due to the slow paced system remaining dominant.
It is not 100% certain, but likely that we can bring back DF RPs with what we know now, or at least experiment to see what the community today would want.

Reviving RPs would give us a new diversity of ideas and would delay Warlords' death by boredom,
while also expanding the concept.

That's all. Until next book!!!